Graphics & Rendering
HLSL/GLSL // RENDERING PIPELINES // GPU OPTIMIZATION
A technical repository of real-time rendering research. From custom BRDF implementations to post-processing pipelines, exploring the mathematics of light and the limits of hardware.
- NPR Stylized Lighting: The Medieval High-Contrast Prototype
- HDRP Crystal Spatial Distortion Shader Post-Mortem
- HDRP Wind Corruption Shader Post-Mortem
- 学习复盘:从“仪表盘”视角重新梳理 GPU 管线
- Particle Face - Depth-Based Interactive Portrait
- Magic Mirror - Stencil Portals (Iterative Log)
- Procedural Vines - Vertex Animation
- Holographic Body Scan
- Jewel Beetle - Iridescent Chitin
- Iridescent Bubble