Graphics & Rendering
REAL-TIME SHADING // RENDERING STUDIES // PROJECT POST-MORTEMS
A collection of real-time shading projects, rendering notes, and course-backed studies. Project post-mortems document decisions and revisions; learning pages are labeled separately.
Shader 特效
材质与特效的工程复盘:从需求到取舍再到落地。
- 面试题作业记录:用 Unity URP 让一张湖景图动起来
- Spriggan Ocular Apparatus: From Overlay Sketch to Usable Screen-Surface Shader System
- NPR Stylized Lighting: The Medieval High-Contrast Prototype
- HDRP Crystal Spatial Distortion Shader Post-Mortem
- HDRP Wind Corruption Shader Post-Mortem
- Particle Face - Depth-Based Interactive Portrait
- Magic Mirror - Stencil Portals (Iterative Log)
- Procedural Vines - Vertex Animation
- Holographic Body Scan
- Jewel Beetle - Iridescent Chitin
- Iridescent Bubble
渲染管线
GPU 管线与渲染架构的概念笔记。
Shader 学习
在 shader-learning.com 的逐课自学复盘,每课一个可交互渲染。