My name is Zisen Ling. I'm 29 years old, born and raised in Shenzhen, China. I initially planned to pursue Fine Arts, but ultimately chose Computer Science, finding my niche at the intersection of technology and artistry.
I maintain a strong practice in traditional and digital art, exploring concept design, photography, and UI. This artistic background allows me to communicate effectively with art teams, understanding their visual goals while providing the technical solutions to achieve them.
On the technical side, I have a CS degree and over three years of Unity development experience. I specialize in Rendering Pipelines (HDRP/URP), Shader Programming (HLSL), and Toolchain Development. I also bring a competitive gamer's instinct to development—having ranked in the Top 500 (North America) in Overwatch, which gives me a sharp intuition for game mechanics, gameplay programming, and combat responsiveness.