Hey! I'm Zisen Ling

Sculpting Performance. Coding Beauty.

Unity Developer & Technical Artist | Shader Programming | Pipeline Automation | Gameplay Systems.

Technical Artist
Programmer
Graphics Engineer

Custom Shaders & VFX

Focused on HLSL and Shader Graph. I translate abstract art directions into mathematical logic, building custom solutions like screen-space crystal distortion, wind corruption decals, and procedural volumetrics.

Gameplay Prototyping

Practical C# programming for game mechanics, AI behaviors, and UI logic. I prioritize rapid prototyping and iterative development to turn design concepts into playable features quickly without over-engineering.

Tech Art & Toolchains

Bridging art and engineering. I use RenderDoc to locate rendering bottlenecks, and develop custom Editor tools (like Grid Prefab viewers) to decouple workflows and streamline level design iteration.

Selected Work

Take a look below at some of my featured work for clients and research institutes.