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Hey! I'm Zisen Ling

Unity Technical Art for Real-Time Projects.

Rendering, scene integration, debugging, and practical tools in Unity HDRP.

Technical Artist
Unity Rendering / Shader
Scene & Tools

Rendering & Shader Work

Unity HDRP and Shader Graph work for screen-space distortion, decals, vegetation response, and volumetric fog. I use HLSL for reading, debugging, and scoped changes when an integration requires it.

Scene Integration & Debugging

Vegetation, terrain, lighting, weather, and third-party plugin integration. I use Frame Debugger and Unity profiling tools to isolate rendering and asset issues.

Tools & Team Workflows

Small C# Editor tools and workflow fixes that help art, level design, and programming teams inspect assets, tune effects, and complete handoffs.

Selected Work

Selected case studies from team projects, research work, and personal rendering studies.