第 3 课:Random 2D
实现
uniform vec2 iResolution;
float random(vec2 point){
float r = dot(point, vec2(12.34, 56.78));
return fract(sin(r)* 1234.5678) * 2.0 - 1.0;
}
void main() {
vec2 uv = gl_FragCoord.xy / iResolution.xy;
float noiseValue = random(uv);
noiseValue = noiseValue * 0.5 + 0.5;
gl_FragColor = vec4(vec3(noiseValue), 1.0);
}