第 5 课:Unit Vector
我的解
uniform float iTime;
uniform vec2 iResolution;
void main() {
vec2 uv = gl_FragCoord.xy / iResolution.xy;
uv *= 2.0;
uv -= 1.0;
uv.x *= iResolution.x / iResolution.y;
vec2 vc1 = -normalize(vec2(0.75, 0.0) - uv);
vec2 vc2 = -normalize(vec2(-0.75, 0.0) - uv);
float c1 = 1.0 - smoothstep(0.59, 0.61, distance(vec2(0.75, 0.0), uv));
float c2 = 1.0 - smoothstep(0.59, 0.61, distance(vec2(-0.75, 0.0), uv));
gl_FragColor = vec4(vec3(c1*vc1.x + c2*vc2.y), 1.0);
}