第 21 课:View Space
实现
cbuffer Transform : register(b0) {
float4x4 modelMatrix;
float4x4 viewMatrix;
float4x4 projectionMatrix;
};
struct VSInput {
float3 position : Position;
};
struct VSOutput {
float4 position : SV_Position;
float3 wolrdPos : POSITION0;
};
VSOutput main(VSInput input) {
VSOutput output;
float4 worldPos = mul(modelMatrix, float4(input.position, 1.0));
// setViewPosition
float4 viewPos = worldPos;
viewPos = mul(viewMatrix, viewPos);
output.position = mul(projectionMatrix, viewPos);
output.wolrdPos = worldPos.xyz;
return output;
}