第 11 课:Uniform Scale
实现
uniform float iTime;
void main() {
float sinOffset = 3.14/2.0;
gl_Position = vec4(position*(0.5+sin(iTime+sinOffset)/2.0), 1.0);
} Vertex Transformations
shader-learning 自学第 11 课:Uniform Scale
uniform float iTime;
void main() {
float sinOffset = 3.14/2.0;
gl_Position = vec4(position*(0.5+sin(iTime+sinOffset)/2.0), 1.0);
}