第 5 课:Tone
实现:图像的整体颜色氛围
实现
uniform vec2 iResolution;
uniform sampler2D iChannel0;
const vec3 refColor = vec3(1.0, 0.84, 0.0) * 1.5;
vec3 RelativeLuminance(vec4 tex){
return vec3(tex.r * 0.2126 + tex.g * 0.7152 + tex.b * 0.0722);
}
void main() {
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = gl_FragCoord.xy / iResolution.xy;
vec4 tex = texture(iChannel0, uv);
gl_FragColor = vec4(RelativeLuminance(tex)*refColor,1.0);
}
复盘笔记
- 图像的整体颜色氛围
- 它这里玩法是luminance * tint