第 36 课:Texture
我的解:eezz
我的解
uniform vec2 iResolution;
uniform sampler2D iChannel0;
void main() {
vec2 uv = gl_FragCoord.xy / iResolution.xy;
vec2 ratio = vec2(iResolution.x/iResolution.y, 1.0);
vec4 color = texture(iChannel0, fract(uv*ratio));
gl_FragColor = color;
}
复盘笔记
- eezz