第 26 课:ABS - Rhomb
我的解:函数的平移,对称,合并
我的解
uniform vec2 iResolution;
void main() {
vec2 uv = gl_FragCoord.xy / iResolution.xy - vec2(0.5);
float result = step(abs(uv.y),0.5-abs(uv.x));
gl_FragColor = vec4(result,0.0,0.0, 1.0);
}
复盘笔记
- 函数的平移,对称,合并