第 17 课:Step Union
我的解:![[Pasted image 20250510121700.png]]
我的解
uniform vec2 iResolution;
float stepUnion(float x, float borderSize){
float r0 = 1.0 - step(borderSize, x);
float r1 = step(1.0-borderSize, x);
return max(r0, r1);
}
void main() {
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = gl_FragCoord.xy / iResolution.xy;
float borderSizeX = 50.0/iResolution.x;
float borderSizeY = 50.0/iResolution.y;
gl_FragColor = vec4(uv.xy*(max(stepUnion(uv.x,borderSizeX),stepUnion(uv.y,borderSizeY))), 0.0, 1.0);
}
复盘笔记
- ![[Pasted image 20250510121700.png]]