第 16 课:max
我的解:![[Pasted image 20250510120408.png]]
我的解
uniform vec2 iResolution;
void main() {
// Normalized pixel coordinates (from 0 to 1)
vec2 uv = gl_FragCoord.xy / iResolution.xy;
float steppedValue1 = step(0.75,uv.x);
float steppedValue2 = 1.0-step(0.25,uv.x);
vec3 color = vec3(1.0, 0.3, 0.3);
gl_FragColor = vec4(color*(steppedValue2+steppedValue1), 1);
}
复盘笔记
- ![[Pasted image 20250510120408.png]]