Arts

<Personal> My Artwork Gallery

Animation
Digital Painting
Photos

My art corner, showcasing my ability to collaborate creatively with artists

sketch from "Ces femmes qui ont fait l' histoire"(2017)

Artworks & Concept Design

1. Color Science & Rendering Study: “Shu” (Arknights)

Concept: A fan art piece of Shu from Arknights. I was fascinated by how the original character design managed to coordinate strongly contrasting hues into a unified aesthetic.

Technical Approach: Instead of traditional painting intuition, I applied Computer Graphics concepts to the rendering process:

  • Fresnel Effect: Simulated grazing angle reflections on the hair and fabric to enhance volume.
  • HDR Workflow: Treated light intensity with a high dynamic range mindset, pushing the “bloom” effect on highlights.
  • Color Mixing: Experimented with subtractive color mixing theories to balance the saturation.
Fanart of Shu: Analyzing Color Contrast and PBR Rendering in 2D
Rendering Study: Applying Fresnel & HDR logic to 2D Illustration

2. Architectural Concepts: Color & Structure

Tibetan Orthographic Study: An exploration of high-saturation color harmonies typical of Tibetan architecture. The challenge was to balance these intense colors within a rigid orthographic structure without causing visual fatigue.

Stylized Medieval Structure: A standard exercise in shape language and material differentiation (stone vs. wood vs. roof tiles).

Left: High-Saturation Color Harmony | Right: Stylized Material Study

3. Spatial & Perspective Studies

Cinematic Composition: Practice pieces focusing on linear perspective and storytelling.

  • The Hallway: Focuses on a single vanishing point to create a sense of isolation (Subject: Smoking in a corridor).
  • Perspective Training: A structural exercise in defining complex indoor spaces.

4. Painting Experiment

Workflow: An experimental piece blending real-world photography with rough 3D modeling (Kitbashing) to create a sci-fi environment.

Self-Critique (Technical Analysis): Looking back, this piece lacks proper Atmospheric Depth (Aerial Perspective). The distant objects remain too sharp and contrasty, failing to blend into the “fog” naturally.

Matte Painting Experiment
Experiment: Photo-bashing & 3D Integration

5. Character Design & Key Art

Character Drafts: A collection of character concepts exploring different silhouettes and attire designs.

Film Study (Cleopatra & Antony): A color and light study based on a film scene. Focused on capturing the mood and rapid lighting information rather than details.

Key Art: “The Last Corner”: Cover art for my university game project. Depicts a Samurai protagonist, focusing on dramatic lighting to set a tense tone.